DataWiz

Contests & Challenges at DataWiz

At DataWiz Academy, we host various challenges where students can bring their imagination and creativity to the screen. We believe that by participating in competitions, students are given the change to gain substantial experience, showcase their coding skills, analyze and evaluate outcomes and uncover personal aptitude. With the spirit of competition, students begin to understand the importance of taking a healthy risk instead of only doing activities in their comfort zone.

Art-Mation Competition [DECEMBER 2021]

For entry, students students are expected to produce an interactive piece of artwork through Snap!, Scratch or MIT App Inventor that draws inspiration from an art style, movement or artist. Interactive means that the final product will vary depending on input given by the user. For each section (Scratch, Snap!, MIT App Inventor), there will be different guidelines to ensure that challenges are appropriate to the given platform.

Scratch

Create an art-themed program that will draw a specific object of your choice that is related to the topic of technology. Examples include robots, cyborgs, drones, virtual reality and more. We encourage using various colors and line thickness to add texture to your object. Example program should be posted on your Google Classroom. 

Snap!

Create an art-themed program that will draw an artistic pattern of their choice. They may use a pattern such as Geometric, Tessellations, Kaleidoscope, and more. The design should be based off of an input from the user. Some examples of program may include Kaleidoscope, Rose Petal Drawing and more. Example program should be posted on your Google Classroom. 

MIT App Inventor

The restrictions are low for this section. You can build any app with a theme relating to Art. Some students are building a mobile piano on their app that can draw patterns when you press on a piano key. Your app options are endless. If you have any questions or have an idea of an app that you want to make, email your instructor and they can approve your app idea.

ROBLOX

Create a 3D model based off of a famous building or sculpture. Students are recommended to go for a more historical building/sculptures, but a modern one is also acceptable. We recommend trying to use the basic building blocks to design your model and to refrain from using free models. Example program should be posted on your Google Classroom. 

Submission Instructions

Once you are finished the project, you are required to create a 1-2 minute video introducing yourself and a project demonstration. In the video, we want to hear about how you came up with your project idea and the steps you took to make it. Once you are done the video, you will submit the video and the project to your instructor. If you have any questions regarding the competition, please feel free to ask your instructor.
Deadline to Submit: January 3rd, 2022 

Python and PyGame

Create a visual program that will draw an artistic pattern of your choice. You may use various patterns such as Geometric, Tessellations, Kaleidoscope, and more. You can choose to design your program with an input from the user so that the design is different based on user input. For more examples, please consult with your instructor.  

Winner: Rakshith Kailash

Rakshith has been learning to design and build games on ROBLOX since the summer of 2021. He was able create a 3D version of the Eiffel Tower in ROBLOX. From a flat terrain world comes the majestic Eiffel Tower, built by Rakshith.

2nd Place: Mahira Velthas

Mahira has been learning to code since the summer of 2020. With her strong interest in programming and building, she continues to build amazing programs and apps. Mahira made a snowflake designer where the user is able to pick through many options like the number of lines and flakes. Based on your responses, the program should generate a final beautiful snowflake.

3rd Place: Anaghaa Nishangan

Anaghaa has been learning to program for many years now. She started off with a strong passion for the skill and continued to create more. She was able to make a drawing/coloring app that allows users to draw anything with variety of colors, along with the option to color in the drawings. Be sure to stay within the lines!

View Our Other Participants

Abeeghaa Nishangan

Agishan Senthilruban

Aneeshan Senthilruban

Antoine Mariyanayagam

Aumpuja Vathanaruban

Chaarun Jithendra

Roshni Thayananthan

Rhicha Timsina

Seyon Ponniah

Vishwa Solanki

Aarushan Nagulan

Kaja Kengatharan

Aadesh Senthilruban​

Mirushan Nagulan

[DECEMBER 2020] DataWiz Christmas Animation Competition

For entry, students are excepted to design and create a Christmas-themed story using animation features of Scratch or Snap.  This competition allows for students to express their creativity and storytelling skills using programming software that they have learned so far. Students were given 2 weeks to complete this challenge. Students could either draw their characters or import them from the web. We were thrilled to see many amazing Christmas stories along with some COVID-Christmas themes.

Winner: Luckshika Raguraman

Luckshika is a grade 7 student who has been taking coding classes at DataWiz since the summer of 2020. She enjoys creating animations and stories. She has been learning Snap! for months and recently moved onto making Android apps with MIT App Inventor. 

Runner Up: Mahira Velthas

Mahira is currently in grade 6. She has been taking coding class at DataWiz since the summer of 2020. She loves to code games and interactive applications for everyone to play. She is currently in the Snap! program.

Other Participants

Aishvin Arunkannan - Grade 4

Abeeghaa Nishangan - Grade 4

Harishan Arunkannan - Grade 8

Roshni Thayananthan - Grade 7

Kishoen Thayalarupan - Grade 6

Caaviyan Mayooran - Grade 7

Aaharen Piranavan- Grade 7

Yugesh Prasanna - Grade 2

Anaghaa Nishangan - Grade 6

Praveen Aruleeswaran - Grade 9

Sharvein Aruleeswaran - Grade 6

For more videos of the participants, go to DataWizPro on Youtube.

datawiz-on-youtube